Post by Fatala on Sept 4, 2007 21:08:59 GMT -5
This is a list off all items which can be found and/or bought in the Matrix Region.
Poke Ball-captures Pokemon
Great Ball-has better chances of catching Pokemon than Pokeball
Ultra Ball-higher chance of capturing Pokemon than Great Ball
Master Ball-NEVER misses the Pokemon. The greatest ball there is.
Net Ball-great at catching Bug-typed Pokemon
Dive Ball-great for catching Water-typed Pokemon
Nest Ball-makes it easier to catch weaker Pokemon
Repeat Ball-easier to catch Pokemon that you've already caught
Timer Ball-works better the more turns are taken in a battle
Luxury Ball-makes the Pokemon you caught like you more
Premier Ball-works just the same as a Poke Ball
Dusk Ball-Best at catching Dark Pokemon.
Heal Ball-Heals Pokemon and removes status effects upon capture.
Cherish Ball-Special Pokemon that can only befound with contest only Pokemon. Captures Matrix Pokemon immediately.
Quick Ball-Cannot be used to capture Pokemon after 5 turns. Time refreshes after every battle.
Potion-heals 4 HP
Super Potion-heals 8 HP
Hyper Potion-heals 18 HP
Max Potion-heals a non-fainted Pokemon to its full HP
Antidote-heals Poison
Paralyz Heal-heals paralizisis
Awakening-heals Pokemon from Sleep
Burn Heal-heals Burn
Ice Heal-heals a Pokemon that is Frozen
Full Heal-rids Pokemon of ALL Conditions
Full Restore-heals a non-fainted Pokemon back to its full HP and rids all Special Conditions
Revive-revives a fainted Pokemon half of total HP (if odd number,round up)
Max Revive-heals a fainted Pokemon to its full HP
Moomoo Milk-heals a Pokemon 5 HP
Revival Herb-revives a fainted Pokemon to full heal;heals a Pokemon to full HP and rids all Special Conditions
Fresh Water-heals a Pokemon 3 HP
Soda Pop-heals a Pokemon 5 HP
Lemonade-heals a Pokemon 9 HP
Berry Juice-heals a Pokemon 10 HP
Tea-heals a Pokemon 13 HP
Old Gateau-Cures one Pokemon of any status effect.
Rare Candy-levels up a Pokemon AND its HP
HP UP-raises a Pokemon's HP by 1
PP UP-raises up one of a Pokemon's attack by 1 dmg
X Attack-raises ALL attatcks of a Pokemon by 1 dmg.
*NOTE:Only a max of 3 HP UPs and PP UPs may be used on a Pokemon per level.
Exp. Share-when a Pokemon gains a level and HP, the Pokemon holding this item also gains a level and HP
Mental Herb-prevents holder from becoming Infatuated
Silverpowder-all Bug-typed moves are increased by 1 dmg.
Amulet Coin-if the holder battles at least once during a battle, you get double the money if you win
Soul Dew-raises ALL the holder's attacks by 1;if a Latios or Latios holds, ALL attacks are raised by 2
Everstone-prevents the holder from evolving
Metal Coat-raises Steel-typed moves by 1 dmg.
Leftovers-after the holder attacks, the holder heals 1 HP
Light Ball-ALL attacks of a Pichu, Pikachu, or Raichu is raised by 2 when attatched
Soft Sand-all Ground-typed moves are increased by 1
Hard Stone-all Rock-typed moves are increases by 1
Miracle Seed-all Grass-typed moves are raised by 1
Blackglasses-all Dark-typed moves are raised by 1
Black Belt-all Fighting-typed moves are increased by 1
Magnet-all Electric-typed moves are increased by 1
Mystic Water-all Water-typed moves are increased by 1
Sharp Beak-all Flying-typed moves are increased by 1
Poison Barb-all Poison-typed moves are raised by 1
Nevermeltice-all Ice-typed moves are increased by 1
Spell Tag-all Ghost-typed moves are increased by 1
Twistedsthingy-all Psychic-typed moves are increased by 1
Charcoal-all Fire-typed moves are increased by 1
Dragon Fang-all Dragon-typed moves are increased by 1
Silk Scarf-all Normal-typed moves are increased by 1
Shell Bell-everytime after the holder attacks, 1 HP is restored
Sea Incense-all Water-typed moves are increased by 2
Damp Rock-Prolongs number of turns of Rain Dance +3.
Big Root-Hp-stealing moves do 2x the damage.
Adamant Orb-Raises Dialga's moves +3.
Black Sludge-Heals a Poison type Pokemon by 2 point every turn. Cannot be used on non-Poison type Pokemon.
Choice Scarf-Allows Pokemon to dodge twice in a row.
Choice Specs-Raises attack power +2.
Destiny Knot-If user becomes infatuated then foe becomes infatuated as well.
Draco Plate-Raises power of Dragon moves +3.
Dread Plate-Raises power of dark moves +3.
Earth Plate-Raises power of Ground moves +3.
Fist Plate-Raises power of fighting moves +.
Flame Plate-Raises power of Fire moves +.
Focus Sash-Leaves 1 HP if hit by a KOing attack.
Heat Rock-Prolongs number of turns of Sunny Day +3.
Icicle Plate-Raises power of Ice moves +3.
Insect Plate-Raises power of Bug moves +3.
Iron Plate-Raises power of Steel moves +3.
Light Clay-Prolongs effects of Reflect and Light Screen +3 turns.
Luck Incense-Doubles amount of money earned from every Pokemon battle.
Lustrous Orb-Raises Palkia's move +3.
Meadow Plate-Raises power of Grass moves +3.
Mind Plate-Raises power of Psychic moves +3.
Muscle Band-Increases attack moves +1.
Odd Incense-Raises power of Psychic attacks +2.
Power Herb-User can use recharge up required moves instantly.
Rock Incense-Raises power of Rock attacks +2.
Rose Incense-Raise power of Grass attacks +2.
Sky Plate-Raises power of Flying moves +3.
Smooth Rock-Prolongs Number of turns of Sandstorm +3.
Splash Plate-Raises power of Water moves +3.
Spooky Plate-Raises power of Ghost moves +3.
Stone Plate-Raises power of Rock moves +3.
Toxic Plate-Raises power of Poison moves +3.
Zap Plate-Raises power of Electric moves +3.
Zoom Lens-Holder's attacks never miss.
Razor Fang-Every attack causes the foe to Flinch.
Icy Rock-extends time Hail is in effect +3 turns.
Goth Collar-Strengthens Dark Pokemon's attacks +4.
Fire Stone-evolves certain Fire Pokemon
Thunderstone-evolves certain Electric Pokemon
Water Stone-evolves certain Water Pokemon
Leaf Stone-evolves certain Grass Pokemon
Sun Stone-evolves certain Pokemon
Moon Stone-evolves certain Pokemon
Deepseatooth-evolves Clamperl into a Huntail
Deepseascale-evolves Clamperl into a Gorebyss
Dragon Scale-makes certain Pokemon evolve when used
Dawn Stone-Used for the evolution of certain Pokemon.
Dusk Stone-Used to evolve certain Pokemon.
Dubious Disc-Porygon 2 into Porygon Z.
Electrizer-Used to evolve Electrabuzz into Electrivire.
Reaper Cloth-Evolves Dusclops into Dusknoir when equipped and traded.
Razor Claw-Evolves Gligar into Gliscor when equipped.
Oval Stone-Happiny into Chansey.
Protector-Used to evolve Rhydon into Rhyperior.
Magmarizer-Used to evolve Magmar into Magmortar.
Shiny Stone-Used to evolve certain Pokemon.
Happiness Boost-Used to evolve certain Pokemon.
Poke Flute-a stylish flute to awaken a Sleeping Pokemon
Blue Flute-awakens a Sleeping Pokemon
Yellow Flute-snaps a Pokemon out of Confusion
Root Fossil-an ancient fossil of an extinct Pokemon.
Claw Fossil-an ancient fossil of an extinct Pokemon.
Old Amber-an ancient fossil of an extinct Pokemon.
Helix Fossil-an ancient fossil of an extinct Pokemon.
Dome Fossil-an ancient fossil of an extinct Pokemon.
Bone Fossil-an ancient fossil of an extinct Pokemon.
Horn Fossil-an ancient fossil of an extinct Pokemon.
Plate Fossil-an ancient fossil of an extinct Pokemon.
Tooth Amber-an ancient fossil of an extinct Pokemon.
Pokemon Egg-keep it in your items or party and it'll hatch into a Pokemon!
Mystery Pokemon Egg-A special type of Pokemon egg. Only rare Pokemon hatch from these eggs. (The only way to aquire one of these is either through a contest or giveaway.)
Mystery Pokebox-A Contest/Event prize. Each contains a different Pokemon. What will you find inside?
Star Piece-can be sold for $3000
Stardust-sells for $1500
Nugget-can be sold for $5000
Pearl-sells for $1000
Big Pearl-sells for $2500
Tinymushroom-sells for $800
Big Mushroom-sells for $1200
Gold Dust-sells for $10,000.
TM01-Focus Punch:If hits successfully, the opponent Flinches and cannot attack upcoming turn
TM02-Dragon Claw
TM03-Water Pulse
TM04-Calm Mind:Raises ALL of user's attacks by 2 dmg.;ALL of opponent's attacks are reduced by 2 when attacking user
TM05-Roar:if used in Wild Pokemon battle, user fleds from battle;if used in Trainer Battle, the Pokemon is returned to Poke Ball and opponent lets out another
TM06-Toxic:Poisons the opponent
TM07-Hail:makes it hail;every turn for 5 turns all Pokemon who aren't Ice-typed gets hit causing 1 dmg.
TM08-Bulk Up:ALL of user's attacks are raised by 1;all of opponent's attacks are reduced by 1
TM09-Bullet Seed
TM10-Hidden Power
[/img]TM11-Sunny Day:raises all Fire-typed attacks by 1 for 5 turns
TM12-Taunt:opponent can only use moves that cause damage
TM13-Ice Beam
TM14-Blizzard-Freezs opponent
TM15-Hyper Beam:user cannot attack next turn
TM16-Light Screen:halfs the opponent's attacks for 5 turns
TM17-Protect:opponent's attack does not affect the user whatsoever
TM18-Rain Dance:Water-typed attacks are raised by 1 for 5 turns
TM19-Giga Drain:user heals half of what it damaged to opponent
TM20-Safeguard:user is not able to recieve a Special Condition for 5 turns
TM21-Frustration
TM22-Solarbeam:sucks in sunlight the first turn, attacks the next turn;attacks on first turn if Sunny Day is use
TM23-Iron Tail
TM24-Thunderbolt:paralyzes the opponent
TM25-Thunder:does double dmg. if Rain Dance is in effect; double dmg. when a Pokemon is using Fly; does half dmg. when Sunny Day is in effect
TM26-Earthquake:double dmg. if opponent is using Dig
TM27-Return
TM28-Dig:goes underground on first turn, strikes opponent on second turn
TM29-Psychic
TM30-Shadow Punch:ALWAYS hits, never misses
TM31-Brick Break:destroys barriers (Reflect, Light Screen)
TM32-Double Team:makes opponent's next move miss
TM33-Reflect:halfs the attacks of opponent for 5 turns
TM34-Shock Wave:ALWAYS hits, never misses
TM35-Flamethrower
TM36-Sludge Bomb:Poisons opponent
TM37-Sandstorm:does 1 dmg. to both Pokemon for 5 turns except Rock, Ground, and Steel Pokemon
TM38-Fire Blast:Burns opponent
TM39-Rock Tomb
TM40-Aerial Ace:NEVER misses; always hits
TM41-Torment:prevents opponent from using the same attack twice in a row
TM42-Facade:dmg. doubles if user is Poisoned, Paralyzed, or Burned
TM43-Secret Power
TM44-Rest:user is fully healed but is now Asleep
TM45-Attract:if the opponent is the opposite gender, it is Infatuated
TM46-Thief:user steals opponent's held item and gets to keep the item
TM47-Steel Wing
TM48-Skill Swap:user switches the previous move with opponent's previous move
TM49-Snatch:user takes opponent's previous move and that replaces Snatch for the battle;everything returned to normal after battle;opponent still has the Snatched move
TM50-Overheat:loses 1 dmg. after everytime used
HM01-Cut
HM02-Fly:flies into air first time making opponent's move miss, attacks the second turn
HM03-Surf
HM04-Strength
HM05-Flash:opponent's next attack misses
HM06-Rock Smash:user's attacks are now increased by 1
HM07-Waterfall
HM08-Dive:goes underwater first turn, attacks second turn
Poke Balls:
Poke Ball-captures Pokemon
Great Ball-has better chances of catching Pokemon than Pokeball
Ultra Ball-higher chance of capturing Pokemon than Great Ball
Master Ball-NEVER misses the Pokemon. The greatest ball there is.
Net Ball-great at catching Bug-typed Pokemon
Dive Ball-great for catching Water-typed Pokemon
Nest Ball-makes it easier to catch weaker Pokemon
Repeat Ball-easier to catch Pokemon that you've already caught
Timer Ball-works better the more turns are taken in a battle
Luxury Ball-makes the Pokemon you caught like you more
Premier Ball-works just the same as a Poke Ball
Dusk Ball-Best at catching Dark Pokemon.
Heal Ball-Heals Pokemon and removes status effects upon capture.
Cherish Ball-Special Pokemon that can only befound with contest only Pokemon. Captures Matrix Pokemon immediately.
Quick Ball-Cannot be used to capture Pokemon after 5 turns. Time refreshes after every battle.
Healing Items:
Potion-heals 4 HP
Super Potion-heals 8 HP
Hyper Potion-heals 18 HP
Max Potion-heals a non-fainted Pokemon to its full HP
Antidote-heals Poison
Paralyz Heal-heals paralizisis
Awakening-heals Pokemon from Sleep
Burn Heal-heals Burn
Ice Heal-heals a Pokemon that is Frozen
Full Heal-rids Pokemon of ALL Conditions
Full Restore-heals a non-fainted Pokemon back to its full HP and rids all Special Conditions
Revive-revives a fainted Pokemon half of total HP (if odd number,round up)
Max Revive-heals a fainted Pokemon to its full HP
Moomoo Milk-heals a Pokemon 5 HP
Revival Herb-revives a fainted Pokemon to full heal;heals a Pokemon to full HP and rids all Special Conditions
Fresh Water-heals a Pokemon 3 HP
Soda Pop-heals a Pokemon 5 HP
Lemonade-heals a Pokemon 9 HP
Berry Juice-heals a Pokemon 10 HP
Tea-heals a Pokemon 13 HP
Old Gateau-Cures one Pokemon of any status effect.
Stat Changers:
Rare Candy-levels up a Pokemon AND its HP
HP UP-raises a Pokemon's HP by 1
PP UP-raises up one of a Pokemon's attack by 1 dmg
X Attack-raises ALL attatcks of a Pokemon by 1 dmg.
*NOTE:Only a max of 3 HP UPs and PP UPs may be used on a Pokemon per level.
Held Items:
Exp. Share-when a Pokemon gains a level and HP, the Pokemon holding this item also gains a level and HP
Mental Herb-prevents holder from becoming Infatuated
Silverpowder-all Bug-typed moves are increased by 1 dmg.
Amulet Coin-if the holder battles at least once during a battle, you get double the money if you win
Soul Dew-raises ALL the holder's attacks by 1;if a Latios or Latios holds, ALL attacks are raised by 2
Everstone-prevents the holder from evolving
Metal Coat-raises Steel-typed moves by 1 dmg.
Leftovers-after the holder attacks, the holder heals 1 HP
Light Ball-ALL attacks of a Pichu, Pikachu, or Raichu is raised by 2 when attatched
Soft Sand-all Ground-typed moves are increased by 1
Hard Stone-all Rock-typed moves are increases by 1
Miracle Seed-all Grass-typed moves are raised by 1
Blackglasses-all Dark-typed moves are raised by 1
Black Belt-all Fighting-typed moves are increased by 1
Magnet-all Electric-typed moves are increased by 1
Mystic Water-all Water-typed moves are increased by 1
Sharp Beak-all Flying-typed moves are increased by 1
Poison Barb-all Poison-typed moves are raised by 1
Nevermeltice-all Ice-typed moves are increased by 1
Spell Tag-all Ghost-typed moves are increased by 1
Twistedsthingy-all Psychic-typed moves are increased by 1
Charcoal-all Fire-typed moves are increased by 1
Dragon Fang-all Dragon-typed moves are increased by 1
Silk Scarf-all Normal-typed moves are increased by 1
Shell Bell-everytime after the holder attacks, 1 HP is restored
Sea Incense-all Water-typed moves are increased by 2
Damp Rock-Prolongs number of turns of Rain Dance +3.
Big Root-Hp-stealing moves do 2x the damage.
Adamant Orb-Raises Dialga's moves +3.
Black Sludge-Heals a Poison type Pokemon by 2 point every turn. Cannot be used on non-Poison type Pokemon.
Choice Scarf-Allows Pokemon to dodge twice in a row.
Choice Specs-Raises attack power +2.
Destiny Knot-If user becomes infatuated then foe becomes infatuated as well.
Draco Plate-Raises power of Dragon moves +3.
Dread Plate-Raises power of dark moves +3.
Earth Plate-Raises power of Ground moves +3.
Fist Plate-Raises power of fighting moves +.
Flame Plate-Raises power of Fire moves +.
Focus Sash-Leaves 1 HP if hit by a KOing attack.
Heat Rock-Prolongs number of turns of Sunny Day +3.
Icicle Plate-Raises power of Ice moves +3.
Insect Plate-Raises power of Bug moves +3.
Iron Plate-Raises power of Steel moves +3.
Light Clay-Prolongs effects of Reflect and Light Screen +3 turns.
Luck Incense-Doubles amount of money earned from every Pokemon battle.
Lustrous Orb-Raises Palkia's move +3.
Meadow Plate-Raises power of Grass moves +3.
Mind Plate-Raises power of Psychic moves +3.
Muscle Band-Increases attack moves +1.
Odd Incense-Raises power of Psychic attacks +2.
Power Herb-User can use recharge up required moves instantly.
Rock Incense-Raises power of Rock attacks +2.
Rose Incense-Raise power of Grass attacks +2.
Sky Plate-Raises power of Flying moves +3.
Smooth Rock-Prolongs Number of turns of Sandstorm +3.
Splash Plate-Raises power of Water moves +3.
Spooky Plate-Raises power of Ghost moves +3.
Stone Plate-Raises power of Rock moves +3.
Toxic Plate-Raises power of Poison moves +3.
Zap Plate-Raises power of Electric moves +3.
Zoom Lens-Holder's attacks never miss.
Razor Fang-Every attack causes the foe to Flinch.
Icy Rock-extends time Hail is in effect +3 turns.
Goth Collar-Strengthens Dark Pokemon's attacks +4.
Evolutionary Items:
Fire Stone-evolves certain Fire Pokemon
Thunderstone-evolves certain Electric Pokemon
Water Stone-evolves certain Water Pokemon
Leaf Stone-evolves certain Grass Pokemon
Sun Stone-evolves certain Pokemon
Moon Stone-evolves certain Pokemon
Deepseatooth-evolves Clamperl into a Huntail
Deepseascale-evolves Clamperl into a Gorebyss
Dragon Scale-makes certain Pokemon evolve when used
Dawn Stone-Used for the evolution of certain Pokemon.
Dusk Stone-Used to evolve certain Pokemon.
Dubious Disc-Porygon 2 into Porygon Z.
Electrizer-Used to evolve Electrabuzz into Electrivire.
Reaper Cloth-Evolves Dusclops into Dusknoir when equipped and traded.
Razor Claw-Evolves Gligar into Gliscor when equipped.
Oval Stone-Happiny into Chansey.
Protector-Used to evolve Rhydon into Rhyperior.
Magmarizer-Used to evolve Magmar into Magmortar.
Shiny Stone-Used to evolve certain Pokemon.
Happiness Boost-Used to evolve certain Pokemon.
Other Items:
Poke Flute-a stylish flute to awaken a Sleeping Pokemon
Blue Flute-awakens a Sleeping Pokemon
Yellow Flute-snaps a Pokemon out of Confusion
Root Fossil-an ancient fossil of an extinct Pokemon.
Claw Fossil-an ancient fossil of an extinct Pokemon.
Old Amber-an ancient fossil of an extinct Pokemon.
Helix Fossil-an ancient fossil of an extinct Pokemon.
Dome Fossil-an ancient fossil of an extinct Pokemon.
Bone Fossil-an ancient fossil of an extinct Pokemon.
Horn Fossil-an ancient fossil of an extinct Pokemon.
Plate Fossil-an ancient fossil of an extinct Pokemon.
Tooth Amber-an ancient fossil of an extinct Pokemon.
Pokemon Egg-keep it in your items or party and it'll hatch into a Pokemon!
Mystery Pokemon Egg-A special type of Pokemon egg. Only rare Pokemon hatch from these eggs. (The only way to aquire one of these is either through a contest or giveaway.)
Mystery Pokebox-A Contest/Event prize. Each contains a different Pokemon. What will you find inside?
Sellers Items:
Star Piece-can be sold for $3000
Stardust-sells for $1500
Nugget-can be sold for $5000
Pearl-sells for $1000
Big Pearl-sells for $2500
Tinymushroom-sells for $800
Big Mushroom-sells for $1200
Gold Dust-sells for $10,000.
TMs/HMs:
TM01-Focus Punch:If hits successfully, the opponent Flinches and cannot attack upcoming turn
TM02-Dragon Claw
TM03-Water Pulse
TM04-Calm Mind:Raises ALL of user's attacks by 2 dmg.;ALL of opponent's attacks are reduced by 2 when attacking user
TM05-Roar:if used in Wild Pokemon battle, user fleds from battle;if used in Trainer Battle, the Pokemon is returned to Poke Ball and opponent lets out another
TM06-Toxic:Poisons the opponent
TM07-Hail:makes it hail;every turn for 5 turns all Pokemon who aren't Ice-typed gets hit causing 1 dmg.
TM08-Bulk Up:ALL of user's attacks are raised by 1;all of opponent's attacks are reduced by 1
TM09-Bullet Seed
TM10-Hidden Power
[/img]TM11-Sunny Day:raises all Fire-typed attacks by 1 for 5 turns
TM12-Taunt:opponent can only use moves that cause damage
TM13-Ice Beam
TM14-Blizzard-Freezs opponent
TM15-Hyper Beam:user cannot attack next turn
TM16-Light Screen:halfs the opponent's attacks for 5 turns
TM17-Protect:opponent's attack does not affect the user whatsoever
TM18-Rain Dance:Water-typed attacks are raised by 1 for 5 turns
TM19-Giga Drain:user heals half of what it damaged to opponent
TM20-Safeguard:user is not able to recieve a Special Condition for 5 turns
TM21-Frustration
TM22-Solarbeam:sucks in sunlight the first turn, attacks the next turn;attacks on first turn if Sunny Day is use
TM23-Iron Tail
TM24-Thunderbolt:paralyzes the opponent
TM25-Thunder:does double dmg. if Rain Dance is in effect; double dmg. when a Pokemon is using Fly; does half dmg. when Sunny Day is in effect
TM26-Earthquake:double dmg. if opponent is using Dig
TM27-Return
TM28-Dig:goes underground on first turn, strikes opponent on second turn
TM29-Psychic
TM30-Shadow Punch:ALWAYS hits, never misses
TM31-Brick Break:destroys barriers (Reflect, Light Screen)
TM32-Double Team:makes opponent's next move miss
TM33-Reflect:halfs the attacks of opponent for 5 turns
TM34-Shock Wave:ALWAYS hits, never misses
TM35-Flamethrower
TM36-Sludge Bomb:Poisons opponent
TM37-Sandstorm:does 1 dmg. to both Pokemon for 5 turns except Rock, Ground, and Steel Pokemon
TM38-Fire Blast:Burns opponent
TM39-Rock Tomb
TM40-Aerial Ace:NEVER misses; always hits
TM41-Torment:prevents opponent from using the same attack twice in a row
TM42-Facade:dmg. doubles if user is Poisoned, Paralyzed, or Burned
TM43-Secret Power
TM44-Rest:user is fully healed but is now Asleep
TM45-Attract:if the opponent is the opposite gender, it is Infatuated
TM46-Thief:user steals opponent's held item and gets to keep the item
TM47-Steel Wing
TM48-Skill Swap:user switches the previous move with opponent's previous move
TM49-Snatch:user takes opponent's previous move and that replaces Snatch for the battle;everything returned to normal after battle;opponent still has the Snatched move
TM50-Overheat:loses 1 dmg. after everytime used
HM01-Cut
HM02-Fly:flies into air first time making opponent's move miss, attacks the second turn
HM03-Surf
HM04-Strength
HM05-Flash:opponent's next attack misses
HM06-Rock Smash:user's attacks are now increased by 1
HM07-Waterfall
HM08-Dive:goes underwater first turn, attacks second turn