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Post by Fatala on Sept 5, 2007 11:41:37 GMT -5
Here are all the attacks each Pokemon can learn. [Used www.serebii.net for reference.]
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Post by Fatala on Sept 5, 2007 11:42:43 GMT -5
Water:
Aqua Jet-(dmg) Aqua Ring-Restore 5 HP every turn. Aqua Tail Brine-(dmg)Power doubles if foe's HP is less than half. Bubble-(dmg) Bubblebeam-(dmg) Clamp-(dmg) Crabhammer-(dmg) Dive-goes underwater first turn, attacks (dmg.) second turn Hydro Cannon-(dmg.) user cannot attack next turn. Hydro Pump-(dmg) Muddy Water-(dmg) Octazooka-(dmg) Rain Dance-Water-typed attacks are raised by 1 for 5 turns Surf-(dmg) Water Gun-(dmg) Water Pulse-(dmg) Water Sport-all Fire attacks are lowered by 1 Water Spout-(dmg) Waterfall-(dmg) Whirlpool-(dmg) Withdraw-opponents attacks does 2 less.
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Post by Fatala on Sept 5, 2007 11:48:15 GMT -5
Normal:
Assist-(dmg. depending) uses a random move from another Pokemon in party (trainer may choose but try choosing RANDOMLY) Attract-if opponent is the opposite gender, that Pokemon is Infatuated Barrage-(dmg.)attacks 2 to 5 time in a row. Baton Pass-user switches with another Pokemon (trainer chooses) Belly Drum-HP is cut in half, ALL attacks are then raised by 3 Bide-(dmg.) user waits 2 turns then dmg. is doubled on third turn Bind-(dmg.) damages opponent for 3 turns;opponent cannot escape/retreat during that time Block-prevents opponent from switching/escaping Body Slam-(dmg.) Charm-opponent's attacks are reduced by 2 Comet Punch-(dmg)attacks 2 to 5 time in a row. Constrict-(dmg.) Copycat-copies foe's last move. Covet-takes opponent's held item; returns to original owner at end of battle Crush Claw-(dmg.);all of opponent's moves are reduced by 1 Crush Grip-(dmg.) Cut-(dmg.) Defense Curl-all of opponent's attacks are lowered by 1 Disable-opponent's most recent used move is disabled; can't use that move for 4 turns Dizzy Punch-(dmg.) opponent is now Confused Double Hit-(dmg) attacks twice in a row. Double Team-opponent's next move misses Double-Edge-(dmg.) user also gets half the dmg. done to opponent Doubleslap-(dmg.) Egg Bomb-(dmg) Encore-opponent keeps using its most recently used move for 3 more turns Endeavor-(dmg.) Endure-1 HP is kept when opponent's attack would knock user out;doesn't work if used more than once in a row Explosion-(dmg.);causes user to faint Extremespeed-(dmg.);NEVER misses;always hits Facade-(dmg.);dmg. is doubled if user is Poisoned, Paralyzed, or Burned Fake Out-(dmg.);causes opponent to Flinch False Swipe-(dmg.) Flail-HP that is gone is how much dmg. this does Flash-opponent's next move misses Focus Energy-next attack user uses is increased by 2 Foresight-Normal-typed attacks can now work against Ghost Pokemon Frustration-(dmg.) Fury Attack-(dmg.) Fury Swipes-(dmg.) Giga Impact-(dmg) user cannot attack next turn. Glare-Paralyzes opponent Growl-opponent's attacks are lowered by 1 Growth-users attacks are raised by 1 Guillotine-faints opponent;does not hit if opponent is a higher level Harden-opponent's attacks are lowered by 1 Headbutt-(dmg.) Heal Bell-all Pokemon in party are healed of Special Conditions Helping Hand-partner's attacks are raised by 2 in a 2-on-2 battle Hidden Power-(dmg.) Horn Attack-(dmg.) Horn Drill-faints opponent;does not hit opponent if of higher level Howl-user's attacks are raised by 1 Hyper Beam-(dmg.);cannot attack next turn Hyper Fang-(dmg.) Hyper Voice-(dmg.) Judgement-Type changes depending on plate held. Leer-user's attacks are raised by 1 Lock-On-next move will ALWAYS hit Lovely Kiss-Puts opponent to sleep. Mean Look-prevents opponent from switching/escaping Mega Kick-(dmg.) Mega Punch-(dmg.) Milk Drink-user recovers half of maximum Hp. Mimic-user takes the last move used by opponent;that move replaces Mimic for remainder of battle Mind Reader-next move will ALWAYS hit Minimize-opponent's next move will miss Moonlight-user heals half of HP lost Morning Sun-user heals half of HP lost Nature Power-(dmg.) Odor Sleuth-Normal-typed attacks can hit Ghost Pokemon now Pain Split-both opponent will have the same HP;uses the Pokemon with the least HP Pay Day-(dmg.);you recieve an additional $200 everytime used Perish Song-causes both Pokemon to faint after 3 turns Pound-(dmg.) Protect-opponent's attack does not affect user for 1 turn;doesn't work if used more than once in a row Psych Up-user's attacks are raised by 1 and opponent's attacks are reduced by 1 Quick Attack-(dmg.);NEVER misses Rage-(dmg.) Rapid Spin-(dmg.) Razor Wind-(dmg.) Recover-restores user up to half of HP lost Recycle-Recycles a used item for one more use. Refresh-user is healed from all Special Conditions Return-(dmg.) Roar-escapes from a Wild Pokemon battle;switches the opponent with another Pokemon in a Trainer Battle (trainer chooses) Rock Climb-(dmg) may cause confusion. Safeguard-user is not able to recieve a Special Condition for 5 turns Scary Face-user's attacks are raised by 2 Scratch-(dmg.) Screech-user's attacks are raised by 2 Secret Power-(dmg.) Selfdestruct-(dmg.);causes user to faint Sharpen-Raises attack by 2. Sing-opponent is now Asleep Skull Bash-(dmg.) Slack Off-restores user lost HP by half Slam-(dmg.) Slash-(dmg.) Slashing Roll-(dmg.) Sleep Talk-If Asleep, user can use an attack (command Sleep Talk then state an attack) Smellingsalt-(dmg.);if opponent is Paralyzed, does double dmg. then cures them of Paralyze Smokescreen-opponent's next turn misses Snore-(dmg.);only works if user is Asleep Softboiled-Recovers half of user's maximum HP. Sonicboom-(dmg.) Spike Cannon-(dmg.) Spit Up-dmg. caused by how much Stockpile there is;each Stockpile fuel is 1 dmg. Splash-nothing Stockpile-used to fuel Spit Up and Swallow;each time used stocks up 1 fuel of power Stomp-(dmg.) Strength-(dmg.) Substitute-takes half of HP, opponent's attack does not affect subsituted user for 3 turns Super Fang-(dmg.) Supersonic-opponent is now Confused Swagger-opponent is now Confused Swallow-user is healed by how much Stockpile it has;each Stockpile heals 2HP Sweet Kiss-opponent is now Confused Sweet Scent-opponent's next turn misses Swift-(dmg.)never misses Swords Dance-user's attacks are raised by 2 Tackle-(dmg.) Tail Whip-user's attacks are raised by 1 Take Down-(dmg.);does 2 dmg. to self Teeter Dance-opponent is now Confused Thrash-does (dmg.) for 3 turns;user is Confused after that Tickle-opponent's attacks are lowered by 1, user's attacks are raised by 1 Tri Attack-(dmg.);is the type of Fire, Ice, and Lightning Trump Card-(dmg.) Uproar-(dmg.) for 3 turns Vicegrip-(dmg.) Weather Ball-(dmg.) Whirlwind-escapes Wild Pokemon Battle;switches out opponent's Pokemon with another in Trainer Battle (Trainer chooses) Wish-user's lost HP is half restored Wrap-(dmg.) for 3 turns Wring Out-(dmg) Yawn-opponent falls Asleep on next turn
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Post by Fatala on Sept 5, 2007 11:50:46 GMT -5
Grass:
Absorb-(dmg);heals half of dmg. caused Aromatherapy-heals all Pokemon in party of a Special Condition Bullet Seed-(dmg.) Cotton Spore-opponent's next attack misses Frenzy Plant-(dmg) user cannot attack next turn. Giga Drain-(dmg);heals the dmg. attack caused Grass Knot-(dmg) Grasswhistle-opponent is now asleep Ingrain-user heals 2 HP every turn for 3 turns Leaf Blade-(dmg) Leaf Storm_Lowers foe's attack by 2. Leech Seed-Takes away 1 HP and adds to user's HP until the opponent pokemon faints. Magical Leaf-(dmg);Never misses Mega Drain-(dmg);user heals the number of dmg. attack causes opponent Needle Arm-(dmg) Petal Dance-(dmg) Power Whip-(dmg) Razor Leaf-(dmg) Seed Bomb-(dmg) seed Flare-user attack goes up 2. Sleep Powder-opponent is now Asleep Solar Beam-sucks in sunlight first turn, attacks second turn;attacks on first turn if Sunny Day is in use Spore-opponent is now Asleep Stun Spore-opponent is now Paralyzed Synthesis-user's HP is restored by 3 Vine Whip-(dmg) Wood Hammer-(dmg) does 1 dmg to user.
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Post by Fatala on Sept 5, 2007 11:51:33 GMT -5
Dragon:
Draco Meteor-(dmg)Users attacks are raised by 2. Dragon Claw-(dmg) Dragon Dance-user's attacks are raised by 1;opponent's attacks are lowered by 1 Dragon Pulse-(dmg) Dragon Rage-(dmg) Dragon Rush-(dmg.)May cause opponent to flinch. Dragonbreath-(dmg);opponent is Paralyzed Outrage-(dmg);damages for 3 turns, user will be Confused after the 3rd turn Roar of Time-(dmg) user cannot attack next turn. Spacial Rend-(dmg)Never misses. Twister-(dmg);damage doubles if opponent is using Fly
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Post by Fatala on Sept 5, 2007 13:41:00 GMT -5
Ice:
Aurora Beam-(dmg) Avalanche-(dmg) Blizzard-(dmg);opponent is now Frozen Hail-changes weather to hail;damages all non Ice-typed Pokemon for 5 turns Haze-opponent's next attack misses Ice Ball-(dmg);repeats for 5 turns. Ice Beam-(dmg) Ice Fang-(dmg) may cause foe to freeze or flinch. Ice Punch-(dmg);opponent is now Frozen Ice Shard-(dmg) Icicle Spear-(dmg)repeats attack for 2 to 5 turns Icy Wind-(dmg) Mist-opponet's next attack misses Powder Snow-(dmg) Sheer Cold-faints the opponent if level is lower than user
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Post by Fatala on Sept 5, 2007 13:41:36 GMT -5
Dark:
Assurance-(dmg) Bite-(dmg) Crunch-(dmg);opponent Flinches Dark Pulse-(dmg.)may cause foe to flinch Dark Void-opponent is asleep Embargo-Opponent can't use items. Faint Attack-(dmg);always hit Fake Tears-user's attacks are raised by 2 Flatter-opponent is now Confused Fling-Uses items on opponent Knock Off-(dmg);opponent cannot use its Hold item for remainder of battle Memento-opponent's attacks are lower by 1 Nasty Plot-raises attack by 2. Night Slash-(dmg) never misses Payback-(dmg) Pursuit-(dmg) Snatch-user takes opponent's previous move and that replaces Snatch for the battle;everything returned to normal after battle;opponent still has the Snatched move Sucker Punch-(dmg) Thief-(dmg);user steals opponent's held item and gets to use item during battle;item is returned to original owner after battle Torment-prevents opponent from using the same attack twice in a row
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Post by Fatala on Sept 5, 2007 13:42:13 GMT -5
Poison:
Acid-(dmg) Acid Armor-user's attacks are raised by 2 Cross Poison-(dmg) never misses; may poison foe. Gunk Shot-(dmg) May poison foe. Poison Fang-(dmg);opponent is now Poisoned Poison Gas-opponent is now Poisoned Poison Jab-(dmg.);opponent is now Poisoned Poison Sting-(dmg) Poison Tail-(dmg);opponent is now Poisoned Poisonpowder-opponent is now Poisoned Sludge-(dmg) Sludge Bomb-(dmg);opponent is now Poisoned Smog-(dmg);opponent is now Poisoned Toxic-Poisons the opponent
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Post by Fatala on Sept 5, 2007 13:42:50 GMT -5
Flying:
Aerial Ace-(dmg.) never misses Aeroblast-faints opponent if lower level than user Air Cutter-(dmg.) Air Slash-(dmg) may cause opponent to flinch Bounce-first turn:opponent's attack misses;second turn:(dmg.) Brave Bird-(dmg) does 2 dmg to user. Chatter-Confuses foe. Drill Peck-(dmg.) Feather Dance-Opponents attack does 2 less dmg. Fly-flies into air first time making opponent's move miss, attacks the second turn (dmg.) Gust-(dmg.);damage doubles if opponent is using Fly Mirror Move-uses same move as opponent just used Peck-(dmg.) Pluck-(dmg) Roost-restores half of max Hp. Sky Attack-builds up energy first turn, attacks second turn (dmg.) Wing Attack-(dmg)
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Post by Fatala on Sept 5, 2007 13:44:42 GMT -5
Rock:
Ancientpower-(dmg);user's attacks are raised by 1 Head Smash-(dmg) user take 2 dmg. Power Gem-(dmg) Rock Blast-(dmg) Rock Slide-(dmg) Rock Throw-(dmg) Rock Tomb-(dmg) Rock Wrecker-(dmg) user cannot attack next turn. Sandstorm-does 1 dmg. to both Pokemon for 5 turns except Rock, Ground, and Steel Pokemon Stone Edge-(dmg) never misses.
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Post by Fatala on Sept 5, 2007 13:45:27 GMT -5
Steel:
Bullet Punch-(dmg) never misses Doom Desire-(dmg) Flash Cannon-(dmg) opponent's attack goes down by 1. Iron Defense-opponent's attacks are lowered by 2 Iron Tail-(dmg) Magnet Bomb-(dmg) never misses. Metal Claw-(dmg) Metal Sound-user's attacks are raised by 2 Meteor Mash-(dmg);user's attacks are raised by 1 Mirror shot-(dmg) Steel Wing-(dmg)
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Post by Fatala on Sept 5, 2007 13:46:28 GMT -5
Bug:
Attack Order-(dmg) never misses Bug Bite-(dmg) Bug Buzz-(dmg) user's attack goes up by 1. Defend Order-Opponent's attack lowers by 2. Fury Cutter-(dmg) Heal order-recovers half max HP. Leech Life-(dmg);user heals half of dmg. done to opponent Megahorn-(dmg) Pin Missile-does (dmg.) for 3 turns Signal Beam-(dmg);opponent is now Confused Silver Wind-(dmg);user's attacks are raised by 1 String Shot-opponent's next turn misses Tail Glow-user's attacks are raised by 1 Twineedle-(dmg) attacks twice. X-scissor-(dmg)
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Post by Fatala on Sept 5, 2007 13:47:28 GMT -5
Ghost:
Astonish-(dmg) Confuse Ray-opponent is now Confused Destiny Bond-opponent faints when user does Grudge-opponent's move that causes user to faint cannot be used for remainder of battle Lick-(dmg);opponent is now Paralyzed Night Shade-(dmg) Ominous wind-(dmg) Shadow Ball-(dmg) never misses Shadow Claw-(dmg) never misses Shadow Punch-(dmg) never misses Shadow Sneak-(dmg) never misses Spite-opponent's attacks are lowered by 2
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Post by Fatala on Sept 5, 2007 13:49:20 GMT -5
Fighting:
Arm Thrust-(dmg) Aura Sphere-(dmg) Never misses Brick Break-(dmg);destroys barriers (Reflect, Light Screen) Bulk Up-ALL of user's attacks are raised by 1, all of opponent's attacks are reduced by 1 Close Combat-(dmg) user attack lowers by 2. Counter-(dmg) Cross Chop-(dmg) Detect-opponent's next turn misses Double Kick-(dmg) Drain Punch-(dmg) user recovers half the damage inflicted. Dynamicpunch-(dmg) opponent is now Confused Focus Punch-(dmg) If hits successfully, the opponent Flinches and cannot attack upcoming turn Force Palm-(dmg) may induce paralysis Hammer Arm-(dmg) High Jump Kick-(dmg) Jump Kick-(dmg) Karate Chop-(dmg) Low Kick-(dmg) Mach Punch-(dmg) Revenge-(dmg) raises this attack by 1 and uses it again if opponent hits user Reversal-(dmg) Rock Smash-(dmg) user's attacks are now increased by 1 Rolling Kick-(dmg) Seismic Toss-(dmg) Sky Uppercut-(dmg) Submission-(dmg) user gets 1 dmg. Superpower-(dmg) user's attacks are lowered by 1 Triple Kick-(dmg) uses same attack three times Vacuum Wave-(dmg) never misses Vital Throw-(dmg) never misses Wake-up Slap-(dmg) wakes up sleeping Pokemon.
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Post by Fatala on Sept 5, 2007 13:50:45 GMT -5
Electric:
Charge-user's Electric attacks are doubled in power Charge Beam-(dmg) raises user's attack by 2. Discharge-May induce paralysis. Shock Wave-(dmg);always hits Spark-(dmg) Thunder-(dmg) does double dmg. if Rain Dance is in effect; double dmg. When a Pokemon is using Fly; does half dmg. when Sunny Day is in effect Thunder Fang-(dmg.)may cause foe to paralyze or flich Thunder Wave-opponent is now Paralyzed Thunderbolt-(dmg) Paralyzes the opponent Thunderpunch-(dmg) Thundershock-(dmg) Volt Tackle-(dmg) causes 2 dmg to user. Zap Cannon-(dmg) opponent is now Paralyzed
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