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Post by Fatala on Sept 5, 2007 13:51:39 GMT -5
Fire:
Blast burn-(dmg) user cannot attack next turn Blaze Kick-(dmg) may cause burn Ember-(dmg) Eruption-(dmg) Fire Blast-(dmg) opponent is now Burned Fire Fang-(dmg.) may cause foe to burn or flinch Fire Punch-(dmg) opponent is now Burned Fire Spin-(dmg) Flame Wheel-(dmg.) may cause burn Flamethrower-(dmg) Flare Blitz-(dmg) does 2 dmg to user. Heatwave-(dmg.) may cause burn Lava Plume-(dmg.) opponent is now Burned Magma Storm-(dmg) Overheat-(dmg) loses 1 dmg. after everytime used Sacred Fire-(dmg)may cause burn Sunny Day-raises all Fire-typed attacks by 1 for 5 turns Will-O-Wisp-opponent is now Burned
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Post by Fatala on Sept 5, 2007 13:52:51 GMT -5
Ground:
Bone Club-(dmg) may cause flinching Bone Rush-(dmg) attack is repeated for 2 to 5 turns Bonemerang-(dmg) attacks twice Dig-goes underground on first turn, does (dmg.) on second turn Earth Power-(dmg) Earthquake-(dmg) double dmg. if opponent is using Dig Fissure-causes opponent to faint if a lower level than user Magnitude-(dmg) Mud Bomb-(dmg) Mud Shot-(dmg) Mud Sport-lowers all Electric attacks by 1 Mud-Slap-(dmg) Sand Tomb-(dmg) Sand-Attack-opponent's next move misses Spikes-does (dmg.) to opponent's Pokemon that switches out; lasts until battle over
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Post by Fatala on Sept 5, 2007 13:55:09 GMT -5
Psychic:
Agility-user can never miss for remainder of battle Amnesia-user's attacks are raised by 2 Barrier-user's attacks are raised by 2 Calm Mind-Raises all of user's attacks by 2 dmg.; all of opponent's attacks are reduced by 2 when attacking user Confusion-(dmg) Cosmic Power-user's attacks are raised by 1;opponent's attacks are lowered by 1 Dream Eater-does (dmg.) to opponent that is Sleeping and heals user by damage caused Extrasensory-(dmg) Future Sight-2 turns are waited; opponent gets (dmg.) on the 3rd turn Hypnosis-opponent is now Asleeped Imprison-opponent can't use any moves for 1 turn Kinesis-opponent's next attack misses Light Screen-halfs the opponent's attacks for 5 turns Luster Purge-(dmg) Magic Coat-Leech Seed and moves that cause Poison, Paralyze, or Asleep will be reflected back to opponent; meaning opponent will get it instead of user Meditate-user's attacks are raised by 1 Mirror Coat-does double the dmg. opponent just did Mist Ball-(dmg) opponent's attacks are lowered by 1 Psybeam-(dmg) Psychic-(dmg) Psycho Boost-(dmg) Psycho Cut-(dmg) never misses Psywave-(dmg) Reflect-halfs the attacks of opponent for 5 turns Rest-user is fully healed but is now Asleep Role Play-user copies opponent's previous used move and that replaces Role Play Skill Swap-user switches the previous move with opponent's previous move Teleport-runs away in Wild Pokemon battle; does nothing in Trainer Battle Trick-switches user's and opponent's Hold Item Zen Headbutt-(dmg) May cause foe to flinch.
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